Like us on Facebook

HYPERCORPS 2099 - Cyberpunk superheroics for Pathfinder RPG
Home      More Info      Company Directory      Downloads      Get the App      Back the Project     
WHAT IS IT

HYPERCORPS 2099 This fantastic game and universe have captivated me since their inception late last year and after more than half a year of playtesting and tweaking, I'm overwhelmingly excited to work with Legendary Games and share it with the world!

HYPERCORPS 2099 is a rules template that operates much like Mythic Adventures. While that's a fun system (and compatible with this one for truly epic games) and I enjoyed it, there's a predication to survival that made my character feel too powerful. What I'm doing with HYPERCORPS 2099 is headed in a slightly different direction: everything is deadlier, things happen more quickly, and then of course there's the matter of theme.

WHEN

The HYPERCORPS 2099 Kickstarter launches on Monday August 31st, but there'll be little reveals and leaks before the final day here at www.hypercorps.com.

WHY

I am a big fan of cyberpunk and superheroes (Shadowrun and Mutants & Masterminds [and Black Crusade, and D&D 5th, and The Adventures of Baron Von Munchaussen...]) but most of what ends up hitting my game table is Pathfinder. It's what folks are most comfortable with, everyone is familiar with the rules (and my casual players aren't always keen on absorbing entirely new rule sets all the time), and there's a veritable metric ton of support for it through apps and Paizo's PRD (as well as d20pfsrd.com).

Also Paizo is great and I'm always keen to support both their company and products (and as a rules template, HYPERCORPS 2099 offers a new opportunity to use Pathfinder material you already have). We've also got stretch goals lined up that cover compatibility for D&D 5th, Mutants & Masterminds, Lords of Gossamer and Shadow, and W.O.I.N. so even if Pathfinder isn't your preferred system, we got you covered.

HOW

From the get go your character has a tragic event that triggers their hyper-nature (making them alter sapiens) and granting access to abilities that set them above and beyond your regular adventurer (or monster). Telepathy, flight, teleportationóthese are all within reach of a 1st level character with a hyper score of 1. The implementation of these effects can be as simple as spell-like abilities or much more comprehensive (tailoring the Words of Power system from Ultimate Magic, until we hit the Spheres of Power stretch goal[s] anyway), but are the primary mechanical elements that make the game super cyberpunkas well as fantasy.

There are also hyper flaws, hyper attributes, hyper traits, hyper feats, and other choices for what route your build takes, but the end result is an injection of drama into the actual numbers of what's going on at the table (to stupendously entertaining effect). Then there's the infusion and modification of hero points and their use as cinematic crescendo, and the new attributesóbut we'll save that for later.

WHO (Boomered)

The first person I approached about making a world that meshes the two genres I've got a constant hankering for was Clinton J. Boomer. If you're not familiar with Clinton I strongly, strongly, strongly recommend reading his material (chances are good that if you play Pathfinder that you already have and are maybe not aware of it). Clinton's also got a hankering for superheroes in Pathfinder (his tumblr has a whole slew of them!) and in a meeting after I got the very first bits of framework down for the setting (originally planning on being a Mutants & Masterminds product) he asked the question: why can't we do this in Pathfinder? I didn't have any particularly good reason for why it couldn't be done, so I hit the books and tried out a few different approaches then ran a few playtests.

Hands down the best games I have played in years (maybe ever).


Every session has been a dramatic joy filled with bits and pieces of hilarity from start to finish and Clinton is owed my deepest appreciation for seeding the idea. While we intended to work on this together, his current situation (in a new place, at a new regular job, with his first baby!) made him drop the project, which was definitely a bummer.

HYPERCORPS 2099 is too good for me to allow dust to gather on it, however, and I've got three amazing designers and writers to fill his shoes: Savannah Broadway, Luis Loza, and Michael McCarthy (Paizo veterans one and all). The ideas they've brought to the table are just blindingly brilliant and even thinking about what's coming in the next few months fills me with adrenaline!

Thank you for stopping by the website and looking into the projectówe will not disappoint you. Seeya on Monday August 31st!






HYPERCORPS 2099 Copyright (C) 2015 Mike Myler. A project by Mike Myler & Legendary Games.